Rogue

Players should use the following modified version of the Rogue instead of the one presented in the Player’s Handbook.

Rogue

As a rogue, you gain the following class features.

Hit Points

Hit Dice: 2d6 per rogue level
Hit Points at 1st level: 12 + your Constitution Modifier
Hit Points at Higher Levels: 2d6 (or 7) + your Constitution modifier per rogue level after 1st.

Proficiencies

Armor Proficiency: Light armor.
Weapon Proficiency: Simple weapons, hand crossbows, longswords, rapiers, shortswords.
Tool Proficiency: Thieves’ tools
Saving Throws: Dexterity, Intelligence.
Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuation, Sleight of Hand, and Stealth.

Equipment

You start with the following equipment, in addition to the equipment granted by your background.

• (a) A rapier or (b) a shortsword
• (a) A shortbow and quiver of 20 arrows or (b) a shortsword
• (a) A burgler’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack
• Leather armor, 2 daggers, and thieves’ tools.

Class Features

Class Features from the 5th edition Player’s Handbook have not been changed at this time, if any changes are made, they will be posted here.

New Roguish Archetypes

See the Roguish Archetypes page for details on new roguish archetypes for your Rogue character.

Rogue

After Earth RavenX