Barbarian

Players should use the following modified version of the Barbarian instead of the one presented in the Player’s Handbook.

Barbarian

As a barbarian, you gain the following class features.

Hit Points

Hit Dice: 2d8 per barbarian level
Hit Points at 1st level: 16 + your Constitution Modifier
Hit Points at Higher Levels: 2d8 (or 9) + your Constitution modifier per barbarian level after 1st.

Proficiencies

Armor Proficiency: Light armor, Hide armor, buckler, small shields.
Weapon Proficiency: Axes (hand, battle, and great), Blowgun, Bows (short, long, including composite), Clubs (all), Dagger, Dart, Knife, Quarterstaff, Sling, Spears (all spears, including javelins and harpoons).
Tool Proficiency: Choose 2 from Cobbler’s Tools, Leatherworker’s Tools, Potter’s Tools, Weaver’s Tools, Woodworker’s Tools, and Herbalism Kit.
Saving Throws: Strength, Constitution.
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

Equipment

• (a) A greataxe or (b) any martial weapon
• (a) 2 handaxes or (b) any simple weapon
• an explorer’s pack and 4 javelins.
Weapon choices should be restricted weapons the barbarian is proficient with.

Class Features

Class Features from the 5th edition Player’s Handbook have not been changed at this time, if any changes are made, they will be posted here.

New Primal Path Options

See the Primal Paths page for details on new primal paths for your Barbarian character.

Barbarian

After Earth RavenX